AoeStats
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Arena

510542873Analyzed
4v4 RM · 21h ago on Oct 1, 2026· 38m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
1068
+16
🇵🇱 Teutons · Poland
1052
+16
🇨🇳 Spanish · China
1040
+17
🇧🇷 Franks · Brazil
1030
+17
🇭🇰 Danes · Hong Kong SAR China
1128
-19
🇭🇰 Byzantines · Hong Kong SAR China
1052
-16
🇭🇰 Varangians · Hong Kong SAR China
1041
-16
🇦🇷 Huns · Argentina
1017
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,119 10:33 15:45 34:30 ⚔ FC into Archers
48 1,869 10:39 14:38 34:05 ⛏ Fast Castle
34 1,328 11:07 16:18 — ⛏ Fast Castle
31 1,199 10:57 14:53 22:47 ⛏ Fast Castle
27 1,053 10:47 15:25 28:00 ⛏ Fast Castle
26 997 10:51 14:33 28:12 ⛏ Fast Castle
23 898 10:41 14:48 28:56 ⛏ Fast Castle
23 879 10:33 14:49 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,650 10,215 17,045 2,250 58,160 63,355
25,635 9,520 9,315 4,600 49,070 55,513
18,115 11,140 7,790 1,600 38,645 44,291
20,105 8,770 6,610 2,350 37,835 41,480
11,550 13,280 8,945 510 34,285 39,163
14,620 9,490 2,790 2,940 29,840 32,985
12,405 8,380 4,815 750 26,350 32,907
9,850 8,880 4,320 1,075 24,125 26,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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