AoeStats
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African Clearing

510401738Analyzed
3v3 RM · 2h ago on Sep 30, 2026· 52m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burmese · Spain
1327
+12
🇪🇸 Berbers · Spain
1299
+13
🇪🇸 Italians · Spain
1211
+17
🇨🇳 Varangians · China
1252
-15
🇧🇷 Huns · Brazil
1247
-14
🇦🇺 Danes · Australia
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,982 12:35 22:06 48:02
46 2,411 13:01 21:48 — ⚔ Towers FC
35 1,825 13:37 21:56 40:19 ⚔ Fish Boom FC into Scouts
32 1,687 12:36 25:55 49:08 ⚔ Tower Rush
31 1,605 15:37 19:51 42:20 ⛏ Fast Castle
15 810 13:49 25:17 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,370 20,825 10,515 3,050 54,760 56,956
21,620 11,215 13,235 2,330 48,400 50,371
18,770 16,147 5,205 2,100 42,222 44,169
14,450 14,830 9,335 2,900 41,515 50,420
5,205 7,477 1,620 2,545 16,847 17,360
6,610 4,545 1,180 900 13,235 15,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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