AoeStats
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Arena

510348164Analyzed
3v3 RM · 4h ago on Sep 30, 2026· 58m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1257
+11
🇪🇸 Persians · Spain
1130
+16
🇪🇸 Franks · Spain
978
+22
🇭🇰 Varangians · Hong Kong SAR China
1185
-19
🇹🇼 Byzantines · Taiwan
1179
-18
🇭🇰 Danes · Hong Kong SAR China
1011
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,400 10:04 14:02 30:03 ⛏ Fast Castle
34 2,026 11:38 15:34 29:37 ⛏ Fast Castle
30 1,792 12:30 16:42 32:43 ⛏ Fast Castle
27 1,593 11:21 16:52 34:32 ⛏ Fast Castle
24 1,433 11:00 14:55 35:03 ⛏ Fast Castle
23 1,352 12:02 15:39 29:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,755 27,995 33,125 5,500 117,375 125,165
35,060 28,040 16,455 1,255 80,810 92,183
30,530 16,860 25,235 4,950 77,575 85,269
35,545 14,185 18,445 4,575 72,750 108,217
24,010 15,675 6,655 3,290 49,630 63,398
20,205 11,010 12,835 2,250 46,300 87,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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