AoeStats
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Arena

510115413Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 60m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Britons · Japan
1355
+14
🇺🇸 Varangians · United States
1342
+15
🇨🇳 Ethiopians · China
1327
+15
🇨🇳 Georgians · China
1299
+16
🇪🇸 Mongols · Spain
1422
-20
🇪🇸 Spanish · Spain
1340
-16
🇪🇸 Saxons · Spain
1264
-13
🇪🇸 Burgundians · Spain
1214
-11
Player eAPM Actions Feudal Castle Imperial Opening
71 4,255 10:29 14:12 28:19 ⛏ Fast Castle
53 3,174 9:57 14:12 30:01 ⛏ Fast Castle
53 3,203 10:17 13:49 29:11 ⛏ Fast Castle
38 2,254 11:01 14:26 33:26 ⛏ Fast Castle
34 2,070 11:51 15:30 28:47 ⛏ Fast Castle
28 1,655 10:09 15:20 31:51 ⛏ Fast Castle
27 1,652 11:00 16:04 35:04 ⛏ Fast Castle
17 1,041 9:37 24:25 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
91,315 22,880 38,070 3,500 155,765 158,838
50,250 20,700 30,110 8,455 109,515 119,227
44,120 35,940 17,790 5,500 103,350 110,460
33,375 24,145 22,785 4,100 84,405 94,956
22,110 40,718 17,975 1,790 82,593 95,288
34,860 19,615 17,660 3,005 75,140 84,728
27,885 24,680 4,915 2,550 60,030 62,379
9,300 10,075 5,550 580 25,505 31,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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