AoeStats
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Arena

508974000Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 57m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1238
+16
🇨🇱 Byzantines · Chile
1232
+16
🇨🇱 Varangians · Chile
1228
+17
🇨🇭 Saxons · Switzerland
1214
+17
🇪🇸 Mongols · Spain
1375
-22
🇪🇸 Spanish · Spain
1269
-18
🇪🇸 Jurchens · Spain
1185
-14
🇪🇸 Bengalis · Spain
1128
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,145 10:31 14:34 28:03 ⛏ Fast Castle
50 2,898 8:41 21:45 36:26 ⚔ Towers FC
50 2,892 10:26 15:21 30:40 ⛏ Fast Castle
30 1,735 11:08 15:10 29:08 ⛏ Fast Castle
30 1,718 11:20 15:31 29:59 ⛏ Fast Castle
28 1,632 11:40 15:36 34:21 ⛏ Fast Castle
28 1,636 10:11 23:59 31:31 ⛏ Fast Castle
24 1,369 11:57 16:06 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,145 17,345 46,395 2,530 140,415 145,682
56,750 25,015 16,135 4,330 102,230 108,030
44,425 22,125 20,135 3,550 90,235 93,121
34,240 31,965 19,485 3,700 89,390 95,313
31,045 33,200 6,400 1,575 72,220 76,421
21,935 26,873 9,550 1,510 59,868 76,286
25,380 17,872 13,085 2,180 58,517 58,285
25,525 13,095 15,540 1,935 56,095 60,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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