AoeStats
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MegaRandom

508708007Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 54m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1110
+14
🇩🇪 Varangians · Germany
1095
+16
🇷🇺 Armenians · Russia
1089
+15
🇪🇸 Saracens · Spain
1280
-22
🇪🇸 Vietnamese · Spain
1170
-18
🇪🇸 Franks · Spain
770
-5
Player eAPM Actions Feudal Castle Imperial Opening
43 2,338 9:50 21:01 36:31 ⚔ Scout Rush
38 2,068 10:46 15:03 36:09 ⛏ Fast Castle
29 1,572 9:49 19:33 33:36 ⚔ Archer Rush
23 1,247 9:31 20:50 38:09 ⛏ Fast Castle
20 1,078 12:28 16:32 34:24 ⛏ Fast Castle
17 927 12:07 17:05 43:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,445 30,473 19,860 4,675 92,453 95,679
32,610 17,050 17,720 4,410 71,790 79,176
37,425 10,907 13,880 3,545 65,757 67,767
20,420 23,220 15,130 4,660 63,430 80,198
20,745 23,155 11,575 3,550 59,025 60,472
19,805 8,025 12,310 850 40,990 59,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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