AoeStats
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Arena

509256785Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 43m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
869
+14
🇰🇷 Saracens · South Korea
860
+14
🇺🇸 Varangians · United States
818
-14
🇺🇸 Saxons · United States
813
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 911 15:25 22:41 32:14 ⛏ Fast Castle
18 769 11:04 17:52 35:03 ⛏ Fast Castle
17 737 10:50 16:50 30:45 ⛏ Fast Castle
10 441 11:28 22:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,685 14,070 9,010 3,450 45,215 47,608
14,520 12,470 6,470 2,415 35,875 51,958
12,945 10,780 4,195 1,475 29,395 32,804
13,235 6,125 5,995 1,300 26,655 30,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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