AoeStats
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Black Forest

510338757Analyzed
4v4 RM · 2h ago on Sep 30, 2026· 48m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1690
+15
🇨🇳 Britons · China
1641
+17
🇫🇷 Varangians · France
1632
+18
🇦🇷 Saracens · Argentina
1631
+18
🇨🇭 Japanese · Switzerland
1762
-21
🇨🇿 Tatars · Czechia
1710
-19
🇻🇳 Franks · Vietnam
1697
-18
🇨🇳 Saxons · China
1505
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,660 10:50 16:48 30:13 ⛏ Fast Castle
52 2,491 10:54 14:38 28:48 ⛏ Fish Boom FC
45 2,194 11:29 15:29 29:48 ⛏ Fish Boom FC
41 1,987 9:36 19:24 34:35 ⛏ Fast Castle
36 1,718 10:58 22:14 33:15 ⚔ Fish Boom into Towers FC
34 1,659 11:17 14:49 36:11 ⛏ Fish Boom FC
34 1,648 11:38 15:19 29:56 ⛏ Fish Boom FC
28 1,336 14:57 18:30 40:42 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
31,140 27,840 22,235 3,580 84,795 88,604
32,395 22,090 20,925 5,450 80,860 96,839
16,305 29,684 18,375 2,150 66,514 81,473
33,175 13,695 11,495 4,665 63,030 71,935
13,700 27,269 14,960 5,510 61,439 63,228
22,935 18,870 8,460 4,650 54,915 58,459
21,685 23,931 5,995 3,155 54,766 59,333
13,955 22,209 15,250 3,260 54,674 59,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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