AoeStats
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Nomad

510007624Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 26m 57s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wu · Argentina
1831
+7
1728
+11
🇨🇳 Mongols · China
1669
+13
🇵🇪 Spanish · Peru
1507
+19
🇨🇱 Varangians · Chile
1662
-15
🇦🇷 Wu · Argentina
1629
-13
🇦🇷 Danes · Argentina
1584
-12
🇦🇷 Italians · Argentina
1535
-10
Player eAPM Actions Feudal Castle Imperial Opening
52 1,406 13:33 17:00 — ⛏ Fish Boom FC
45 1,214 12:35 23:46 — ⛏ Fish Boom into Galleys FC
40 1,083 12:51 17:13 — ⛏ Fish Boom FC into Fire Galleys
35 954 14:58 19:02 — ⛏ Fish Boom FC into Galleys
28 763 13:38 20:03 — ⛏ Fish Boom FC
27 731 12:56 17:28 — ⛏ Fish Boom FC
24 652 14:44 23:21 — ⛏ Fish Boom FC
23 620 13:22 18:37 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
5,450 10,930 4,035 855 21,270 20,943
5,375 6,690 2,230 850 15,145 15,238
5,050 7,115 1,780 200 14,145 14,521
4,650 6,751 1,205 225 12,831 12,779
5,175 4,533 1,255 1,305 12,268 13,114
5,100 3,375 1,510 2,165 12,150 12,284
4,225 4,267 975 1,415 10,882 10,214
3,755 3,103 850 200 7,908 7,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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