AoeStats
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Arena

509712454Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 67m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1575
+11
🇦🇷 Teutons · Argentina
1515
+13
🇺🇾 Poles · Uruguay
1391
+18
🇨🇴 Italians · Colombia
1348
+20
🇲🇽 Saxons · Mexico
1531
-19
🇨🇭 Cumans · Switzerland
1439
-15
🇩🇪 Khmer · Germany
1415
-14
🇪🇸 Turks · Spain
1412
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 4,652 9:12 17:49 31:13 ⛏ Fast Castle
48 3,228 10:38 14:30 29:49 ⛏ Fast Castle
40 2,743 8:44 25:24 37:29 ⚔ Towers FC
38 2,594 11:22 15:06 34:19 ⛏ Fast Castle
37 2,530 11:14 17:58 33:20 ⚔ Archer Rush
33 2,265 10:40 13:21 29:39 ⛏ Fast Castle
27 1,842 10:04 21:27 34:54 ⚔ Archer Rush
25 1,703 8:32 20:01 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,930 41,950 41,490 5,225 169,595 176,768
82,155 17,850 36,820 855 137,680 154,584
61,665 30,798 39,810 2,550 134,823 141,786
59,415 44,927 24,175 4,320 132,837 145,187
53,255 36,784 20,035 2,235 112,309 117,494
33,840 31,367 9,305 5,245 79,757 90,439
29,760 13,824 9,395 1,670 54,649 60,785
13,355 18,147 8,225 1,560 41,287 43,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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