AoeStats
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Arabia

509243398Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 30m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1588
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1483
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1705
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1550
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1510
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🇦🇷 Britons · Argentina
1290
-7
Player eAPM Actions Feudal Castle Imperial Opening
70 2,103 9:25 24:43 — ⚔ Scout Rush
69 2,076 11:42 25:28 — ⚔ Archer Rush
69 2,088 8:28 24:01 — ⚔ Scout Rush
64 1,940 10:04 24:18 — ⚔ Scout Rush
56 1,692 8:24 24:21 — ⚔ Scout Rush
55 1,674 8:55 21:38 — ⚔ Archer Rush
46 1,386 11:29 28:08 — ⚔ Archer Rush
28 831 8:40 27:10 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,195 5,603 2,050 200 19,048 19,653
6,200 7,396 4,290 300 18,186 18,764
10,450 4,244 2,050 100 16,844 18,535
9,225 5,044 2,150 210 16,629 16,714
9,935 4,757 1,365 225 16,282 16,819
5,405 6,150 2,975 100 14,630 15,165
5,035 5,189 4,105 125 14,454 15,639
3,775 4,495 3,100 140 11,510 11,963
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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