AoeStats
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Arena

510426694Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 61m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1451
+10
🇹🇷 Mongols · Türkiye
1350
+14
🇹🇷 Danes · Türkiye
1264
+18
🇹🇷 Italians · Türkiye
1260
+19
🇨🇱 Khmer · Chile
1333
-16
🇦🇷 Koreans · Argentina
1331
-16
🇨🇴 Bohemians · Colombia
1306
-15
🇲🇽 Varangians · Mexico
1275
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 4,792 10:46 14:28 31:01 ⛏ Fast Castle
57 3,538 9:31 13:23 29:55 ⛏ Fast Castle
45 2,794 10:59 14:48 32:47 ⛏ Fast Castle
43 2,659 9:50 13:36 27:42 ⛏ Fast Castle
38 2,313 10:43 14:22 30:44 ⚔ FC into Scouts
30 1,872 10:36 14:08 29:25 ⛏ Fast Castle
28 1,744 10:34 14:42 34:56 ⛏ Fast Castle
22 1,377 10:52 14:52 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,395 34,933 22,045 2,250 120,623 128,896
58,875 27,405 24,725 2,940 113,945 123,926
63,375 20,940 8,945 4,350 97,610 111,313
31,615 35,323 22,470 2,390 91,798 94,533
15,175 45,151 21,800 4,380 86,506 112,958
58,250 10,570 14,300 2,150 85,270 89,732
26,335 28,163 13,100 1,890 69,488 78,473
20,530 34,485 9,105 4,020 68,140 68,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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