AoeStats
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Arena

510058764Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇴🇲 Britons · Oman
857
+30
853
+12
🇫🇷 Inca · France
832
+13
🇮🇩 Danes · Indonesia
823
+14
🇪🇸 Mongols · Spain
848
-15
🇹🇼 Varangians · Taiwan
781
-13
🇹🇷 Mongols · Türkiye
745
-12
🇨🇳 Bohemians · China
721
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,114 10:13 17:43 36:18 ⚔ FC into Champis
30 1,393 12:19 16:05 28:47 ⛏ Fast Castle
25 1,155 12:24 19:34 34:50 ⚔ FC into Archers
23 1,092 12:18 16:59 31:25 ⛏ Fast Castle
22 1,012 10:35 17:22 38:35 ⛏ Fast Castle
21 992 12:20 16:07 32:43 ⛏ Fast Castle
19 869 11:23 19:04 39:17 ⛏ Fast Castle
18 820 11:47 21:11 43:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,770 26,500 12,395 4,900 67,565 80,046
14,450 20,700 12,900 2,450 50,500 56,804
18,935 17,680 7,715 2,215 46,545 54,357
20,490 13,250 6,525 1,500 41,765 48,931
13,550 16,000 9,720 2,250 41,520 63,306
18,670 8,740 7,655 850 35,915 41,855
9,490 10,605 5,925 1,505 27,525 34,782
10,650 8,890 5,000 1,500 26,040 35,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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