AoeStats
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Arena

509265839Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 35m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1399
+5
🇳🇴 Danes · Norway
1100
+15
🇳🇴 Byzantines · Norway
804
+26
🇨🇳 Huns · China
1095
-16
🇨🇳 Danes · China
1090
-15
🇺🇸 Wei · United States
1081
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,618 11:20 14:53 29:56 ⛏ Fast Castle
37 1,305 10:22 14:24 26:33 ⛏ Fast Castle
24 866 10:38 17:47 31:20 ⛏ Fast Castle
22 787 12:22 16:08 28:42 ⛏ Fast Castle
22 777 13:25 17:52 25:19 ⛏ Fast Castle
19 668 10:52 14:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,555 12,635 6,600 950 38,740 44,503
16,145 7,245 6,995 1,500 31,885 35,827
14,715 10,300 4,560 1,750 31,325 36,515
13,125 10,420 3,850 1,765 29,160 32,662
10,980 6,790 2,645 1,500 21,915 29,389
6,030 2,755 1,055 750 10,590 11,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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