AoeStats
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Arena

509565109Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 48m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Varangians · Hong Kong SAR China
1268
+16
🇲🇽 Wu · Mexico
1252
+16
🇦🇺 Persians · Australia
1221
+18
🇺🇸 Bohemians · United States
1205
+18
🇲🇽 Mongols · Mexico
1279
-18
🇲🇽 Hindustanis · Mexico
1272
-17
🇲🇽 Danes · Mexico
1254
-17
🇲🇽 Italians · Mexico
1234
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,883 10:11 14:09 33:00 ⛏ Fast Castle
51 2,475 10:05 14:00 29:50 ⛏ Fast Castle
48 2,317 10:29 14:40 43:22 ⛏ Fast Castle
47 2,278 10:23 14:49 27:23 ⛏ Fast Castle
43 2,077 10:25 14:24 30:40 ⛏ Fast Castle
41 1,988 11:05 15:31 32:47 ⛏ Fast Castle
27 1,292 11:29 15:31 32:06 ⛏ Fast Castle
17 819 11:28 16:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,485 18,415 15,355 3,735 67,990 76,054
24,500 18,350 17,155 2,250 62,255 72,999
26,260 14,290 17,355 2,195 60,100 67,474
19,555 20,380 3,985 2,400 46,320 50,965
21,690 13,971 7,745 1,700 45,106 52,050
12,850 15,895 12,155 2,250 43,150 47,840
12,575 12,995 9,275 1,400 36,245 44,252
7,055 7,863 1,150 1,525 17,593 19,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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