AoeStats
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Fortress

508936474Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 57m 50s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1131
+16
🇬🇧 Lithuanians · United Kingdom
1044
+19
🇮🇳 Goths · India
1013
+21
🇿🇦 Mongols · South Africa
1007
+21
🇹🇷 Danes · Türkiye
1166
-22
🇺🇸 Vietnamese · United States
1148
-20
🇨🇴 Franks · Colombia
1086
-18
🇹🇷 Saxons · Türkiye
1070
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,017 7:35 11:24 27:22 ⛏ Fast Castle
34 1,954 8:39 11:19 27:57 ⛏ Fast Castle
29 1,649 8:13 12:25 32:51 ⛏ Fast Castle
22 1,293 7:25 13:31 26:24 ⛏ Fast Castle
22 1,257 7:25 11:03 27:31 ⛏ Fast Castle
20 1,173 7:22 13:49 30:20 ⛏ Fast Castle
20 1,145 8:30 12:04 28:33 ⛏ Fast Castle
15 847 7:41 12:01 25:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,490 46,430 15,725 950 105,595 123,687
33,140 32,965 22,505 8,230 96,840 121,575
46,980 23,255 14,040 1,500 85,775 105,989
33,090 31,045 17,100 2,625 83,860 89,701
32,805 28,360 12,000 3,785 76,950 88,119
29,035 21,665 21,850 1,980 74,530 81,763
36,070 11,945 20,995 4,070 73,080 83,457
21,795 31,795 15,505 2,295 71,390 75,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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