AoeStats
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Arena

508928119Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 54m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1168
+14
🇩🇪 Magyars · Germany
1102
+17
🇲🇽 Lithuanians · Mexico
1070
+18
🇬🇧 Khmer · United Kingdom
1023
+21
🇹🇼 Varangians · Taiwan
1145
-18
🇹🇼 Danes · Taiwan
1132
-18
🇹🇼 Varangians · Taiwan
1126
-18
🇨🇳 Poles · China
1091
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,481 10:12 14:15 30:42 ⛏ Fast Castle
40 2,197 9:55 14:11 28:43 ⛏ Fast Castle
35 1,926 12:51 16:16 29:25 ⛏ Fast Castle
34 1,847 10:51 14:37 27:58 ⛏ Fast Castle
29 1,572 11:04 15:33 32:33 ⛏ Fast Castle
29 1,563 11:10 14:53 34:14 ⛏ Fast Castle
29 1,565 10:45 14:50 32:00 ⛏ Fast Castle
28 1,531 10:51 14:46 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,450 32,555 23,720 2,975 101,700 114,071
32,760 28,490 21,640 4,300 87,190 94,984
31,070 23,890 18,235 6,350 79,545 118,809
32,375 26,058 17,995 2,405 78,833 79,837
32,710 21,680 18,320 3,150 75,860 93,415
36,260 12,585 12,850 1,600 63,295 81,613
18,275 17,615 17,650 3,550 57,090 81,515
19,745 16,440 7,955 1,905 46,045 48,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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