AoeStats
← Jarothi

Fortress

509814761Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 51m 53s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1104
+17
🇨🇴 Wu · Colombia
1091
+18
🇨🇴 Saracens · Colombia
1084
+18
🇨🇴 Burgundians · Colombia
1056
+19
🇺🇸 Danes · United States
1179
-20
🇺🇸 Spanish · United States
1115
-18
🇸🇪 Varangians · Sweden
1102
-17
🇦🇺 Mongols · Australia
1097
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,452 7:46 13:16 32:53 ⛏ Fast Castle
37 1,931 8:25 12:15 32:44 ⚔ FC into Scouts
32 1,674 7:24 11:21 28:50 ⛏ Fast Castle
31 1,602 7:51 12:37 28:43 ⛏ Fast Castle
27 1,423 10:14 15:30 29:30 ⛏ Fast Castle
25 1,301 8:24 12:34 29:14 ⛏ Fast Castle
19 1,000 6:41 13:50 41:50 ⛏ Fast Castle
18 933 7:16 12:31 35:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,085 13,835 13,115 2,830 61,865 67,408
24,405 8,483 20,565 4,950 58,403 68,416
20,390 23,685 12,070 2,250 58,395 68,172
32,510 8,005 16,670 300 57,485 67,327
30,170 13,780 9,570 2,485 56,005 60,203
20,775 12,080 12,090 3,240 48,185 56,447
18,690 16,395 6,720 1,010 42,815 47,547
11,060 14,765 12,085 1,535 39,445 60,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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