AoeStats
← Jarothi

Fortress

509805903Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 47m 26s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,591 7:10 13:38 26:06 ⛏ Fast Castle
29 1,395 7:14 11:00 28:06 ⛏ Fast Castle
24 1,161 12:04 17:47 34:13 ⚔ FC into Archers
21 977 10:37 15:34 30:18 ⛏ Fast Castle
21 983 9:16 16:07 27:15 ⛏ Fast Castle
18 831 6:57 12:45 24:56 ⛏ Fast Castle
14 686 8:06 12:32 31:36 ⛏ Fast Castle
12 569 8:18 12:01 27:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,480 16,000 15,800 600 74,880 76,310
34,905 15,475 13,925 4,625 68,930 89,881
14,110 20,005 16,310 2,800 53,225 71,010
16,335 17,530 15,425 2,175 51,465 66,314
16,010 20,538 8,270 1,220 46,038 47,766
20,475 5,800 5,950 1,830 34,055 41,403
12,865 12,570 3,440 635 29,510 33,764
6,775 7,023 5,355 100 19,253 22,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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