AoeStats
← Jarothi

Black Forest

509799107Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 69m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1038
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Player eAPM Actions Feudal Castle Imperial Opening
41 2,824 11:31 16:33 33:56 ⛏ Fast Castle
35 2,396 17:13 24:59 44:54 ⛏ Fish Boom FC
25 1,704 17:31 36:42 52:02 ⛏ Fish Boom FC
25 1,741 15:58 20:10 40:01 ⛏ Fast Castle
21 1,432 11:42 16:55 31:20 ⛏ Fish Boom FC
17 1,208 18:08 25:21 33:50 ⚔ M@A FC
16 1,076 12:50 30:43 44:08 ⚔ Towers FC
12 818 16:34 24:14 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
45,635 26,135 11,195 1,900 84,865 91,599
35,780 8,294 22,120 2,805 68,999 71,888
31,450 16,675 16,085 2,165 66,375 112,637
23,625 12,900 8,165 6,035 50,725 54,315
14,220 22,476 9,690 1,125 47,511 56,794
19,055 12,852 7,345 3,090 42,342 67,470
10,895 12,392 6,895 3,580 33,762 37,187
11,930 9,915 6,870 2,495 31,210 31,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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