AoeStats
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Arena

510663584Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 35m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Varangians · Uruguay
1090
+19
🇺🇾 Japanese · Uruguay
1076
+19
🇺🇾 Mongols · Uruguay
1065
+20
🇲🇽 Danes · Mexico
1191
-21
🇺🇸 Spanish · United States
1136
-19
🇦🇷 Bulgarians · Argentina
1108
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,386 10:53 14:43 31:36 ⛏ Fast Castle
35 1,250 10:41 15:20 30:37 ⛏ Fast Castle
29 1,033 10:17 14:26 33:51 ⛏ Fast Castle
27 965 11:14 15:25 26:45 ⛏ Fast Castle
20 721 11:59 17:09 33:26 ⛏ Fast Castle
19 684 10:58 15:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,870 11,060 6,250 1,500 31,680 38,767
11,505 10,851 2,920 2,755 28,031 30,964
12,325 8,355 3,165 1,500 25,345 30,156
8,665 7,720 3,760 650 20,795 24,760
8,875 5,575 3,180 1,120 18,750 19,639
9,320 5,310 2,940 850 18,420 22,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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