AoeStats
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Arena

510450584Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 42m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Saxons · Uruguay
1148
+11
🇺🇾 Varangians · Uruguay
1076
+14
🇺🇾 Japanese · Uruguay
1062
+14
🇺🇾 Mongols · Uruguay
1050
+15
🇺🇸 Turks · United States
1074
-15
🇺🇸 Muisca · United States
1069
-15
🇺🇸 Hindustanis · United States
1021
-13
🇺🇸 Celts · United States
955
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 1,875 10:44 16:13 40:41 ⛏ Fast Castle
40 1,677 10:55 15:29 34:13 ⛏ Fast Castle
39 1,645 10:47 15:43 23:45 ◆ FC into Fast Imp
33 1,386 11:25 15:34 31:20 ⛏ Fast Castle
25 1,043 11:23 15:52 — ⛏ Fast Castle
23 975 11:18 19:15 — ⛏ Fast Castle
16 666 11:03 15:16 — ⛏ Fast Castle
14 573 12:15 16:27 30:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,925 13,405 13,330 1,600 51,260 55,683
23,020 9,600 10,395 3,200 46,215 53,323
15,175 17,710 8,210 3,575 44,670 60,672
15,435 12,525 9,045 230 37,235 40,090
15,035 12,845 1,790 940 30,610 39,331
7,965 8,070 5,885 100 22,020 25,145
8,600 7,240 3,585 650 20,075 23,767
5,750 9,685 2,570 0 18,005 17,799
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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