AoeStats
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Arena

510445438Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 43m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1119
+15
🇵🇱 Mongols · Poland
1068
+18
🇵🇪 Bengalis · Peru
1049
+18
🇺🇸 Cumans · United States
1022
+19
🇺🇾 Saxons · Uruguay
1168
-20
🇺🇾 Varangians · Uruguay
1093
-17
🇺🇾 Japanese · Uruguay
1079
-17
🇺🇾 Franks · Uruguay
1066
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,235 10:39 15:11 28:54 ⚔ FC into Archers
50 2,191 11:36 15:41 31:57 ⛏ Fast Castle
38 1,673 9:36 14:07 33:57 ⛏ Fast Castle
37 1,609 9:53 15:43 32:57 ⛏ Fast Castle
32 1,399 11:26 15:02 31:41 ⛏ Fast Castle
30 1,327 12:01 16:27 29:06 ⛏ Fast Castle
21 921 9:07 21:22 33:33 ⛏ Fast Castle
11 501 11:08 17:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,370 12,710 13,445 5,130 57,655 69,503
17,430 16,730 12,010 4,205 50,375 53,567
24,820 10,090 11,445 3,615 49,970 58,317
21,560 16,020 8,700 2,345 48,625 56,849
18,580 13,040 10,480 2,900 45,000 52,955
17,995 14,125 8,520 2,050 42,690 55,604
13,215 13,745 12,445 850 40,255 49,414
6,465 5,415 2,180 650 14,710 15,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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