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Pilgrims

509053983Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 77m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Byzantines · Denmark
1229
+15
🇨🇳 Varangians · China
1206
+16
🇺🇦 Saxons · Ukraine
1204
+16
🇨🇳 Japanese · China
1138
+17
🇨🇳 Berbers · China
1228
-18
🇨🇳 Byzantines · China
1201
-16
🇹🇼 Armenians · Taiwan
1178
-15
🇻🇳 Khmer · Vietnam
1177
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,902 11:13 14:58 32:18 ⛏ Fish Boom FC
36 2,805 13:15 18:53 44:19 ⛏ Fish Boom FC
36 2,814 14:09 21:54 35:57 ⛏ Fish Boom into Galleys into Fire Galleys FC
35 2,726 14:19 19:02 26:06 ⛏ Fish Boom FC into Fast Imp
33 2,578 11:50 16:12 32:25 ⛏ Fish Boom into Fire Galleys FC
26 2,022 18:12 23:19 39:15 ⛏ Fast Castle
19 1,445 13:42 19:17 34:40 ⛏ Fish Boom FC
10 754 9:12 17:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
49,095 37,684 21,650 5,065 113,494 131,485
35,635 32,158 34,800 7,070 109,663 114,834
34,230 40,967 22,450 3,190 100,837 128,565
37,905 41,760 18,690 320 98,675 112,521
35,670 40,759 8,890 3,750 89,069 100,434
37,175 23,000 14,505 4,215 78,895 80,180
29,240 21,050 14,245 3,940 68,475 76,351
3,925 4,331 700 325 9,281 9,080
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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