AoeStats
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Arena

509048798Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 48m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1228
+15
🇩🇰 Vikings · Denmark
1213
+16
🇨🇳 Varangians · China
1211
+16
🇨🇳 Italians · China
1193
+17
🇨🇳 Spanish · China
1284
-19
🇷🇺 Bohemians · Russia
1231
-17
🇲🇴 Saxons · Macao SAR China
1185
-15
🇲🇽 Britons · Mexico
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,662 10:14 14:11 34:18 ⛏ Fast Castle
41 2,009 10:29 14:08 29:12 ⛏ Fast Castle
37 1,794 9:03 14:37 28:52 ⛏ Fast Castle
37 1,798 9:24 14:21 37:07 ⛏ Fast Castle
34 1,645 10:24 14:31 29:09 ⛏ Fast Castle
33 1,584 13:49 20:34 33:19 ⛏ Fast Castle
30 1,449 10:27 14:44 32:09 ⛏ Fast Castle
24 1,159 10:51 16:44 30:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,180 12,985 28,975 1,600 96,740 104,182
21,315 17,645 11,345 7,700 58,005 76,735
26,060 15,435 11,495 2,250 55,240 64,610
18,410 19,705 12,760 2,335 53,210 58,690
20,545 14,870 11,085 1,965 48,465 65,330
12,735 16,965 11,165 3,520 44,385 57,608
19,025 17,865 5,110 1,910 43,910 49,145
14,765 12,363 7,970 2,820 37,918 43,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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