AoeStats
← Pallesen

MegaRandom

508620045Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 2m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1252
+15
🇵🇱 Varangians · Poland
1230
+16
🇩🇰 Turks · Denmark
1215
+16
🇬🇧 Khmer · United Kingdom
1206
+16
🇻🇳 Berbers · Vietnam
1249
-17
🇧🇩 Huns · Bangladesh
1223
-16
🇹🇼 Danes · Taiwan
1213
-15
🇹🇼 Varangians · Taiwan
1201
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 139 — — —
43 99 — — —
43 99 — — —
42 97 — — —
39 89 — — —
38 86 — — —
20 46 — — —
8 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 50 0 650 448
450 0 0 0 450 520
300 100 50 0 450 180
200 125 0 0 325 265
300 0 0 0 300 384
150 50 0 0 200 289
100 0 50 0 150 178
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.