AoeStats
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Arena

510659309Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 39m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1807
+12
🇵🇹 Saxons · Portugal
1656
+18
🇵🇹 Portuguese · Portugal
1624
+19
🇺🇸 Celts · United States
1606
+20
🇦🇷 Danes · Argentina
1766
-20
🇧🇷 Saracens · Brazil
1732
-19
🇺🇸 Khmer · United States
1676
-16
🇧🇷 Italians · Brazil
1631
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,135 11:23 15:42 31:31 ⛏ Fast Castle
53 2,098 8:13 19:05 29:01 ⛏ Fast Castle
49 1,945 10:51 14:56 29:06 ⛏ Fast Castle
49 1,963 10:51 14:31 31:20 ⛏ Fast Castle
42 1,678 10:18 14:31 28:09 ⛏ Fast Castle
41 1,648 10:56 14:31 34:21 ⛏ Fast Castle
34 1,369 11:39 14:27 28:10 ⛏ Fast Castle
34 1,360 10:09 14:01 26:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,530 16,335 14,990 2,150 69,005 71,594
19,985 13,590 16,715 4,100 54,390 57,996
18,725 20,135 10,830 2,200 51,890 55,328
20,590 21,450 6,585 850 49,475 57,339
17,135 18,700 7,635 2,905 46,375 49,631
10,175 8,440 4,210 1,005 23,830 25,504
7,575 8,245 5,680 1,650 23,150 23,796
9,545 8,595 3,015 1,115 22,270 23,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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