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Arena

509682296Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 33m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1625
+7
🇨🇳 Spanish · China
1621
+7
🇹🇼 Varangians · Taiwan
1497
+11
🇨🇳 Persians · China
1123
+26
🇩🇪 Dravidians · Germany
1430
-14
🇩🇪 Danes · Germany
1415
-14
🇺🇸 Mongols · United States
1367
-12
🇷🇺 Slavs · Russia
1356
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,719 10:07 12:47 23:22 ⛏ Fast Castle
43 1,431 10:29 14:24 — ⛏ Fast Castle
39 1,307 10:03 13:43 26:45 ⛏ Fast Castle
29 961 11:13 14:51 31:28 ⚔ FC into Archers
29 958 10:42 15:23 26:49 ⛏ Fast Castle
27 891 12:16 — — ⛏ Fast Castle
25 840 10:46 14:43 32:26 ⛏ Fast Castle
23 780 9:23 14:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,445 10,845 14,215 950 52,455 54,832
19,650 10,435 9,520 300 39,905 45,362
15,200 10,385 5,325 1,045 31,955 33,695
15,455 9,045 4,165 2,800 31,465 34,039
12,700 11,705 3,260 1,860 29,525 36,672
11,615 9,095 3,030 1,050 24,790 28,132
7,525 6,040 1,550 1,715 16,830 16,807
5,575 3,895 250 0 9,720 20,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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