AoeStats
← Cyamaan

Arabia

509626420Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 40m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Danes · Canada
1089
+11
🇨🇦 Varangians · Canada
957
+17
🇫🇮 Magyars · Finland
977
-14
🇫🇮 Aztecs · Finland
975
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,032 9:05 20:36 —
38 1,556 8:59 23:08 — ⚔ Scout Rush
31 1,259 9:53 22:56 — ⚔ Scout Rush
27 1,108 10:19 19:46 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,825 6,953 5,410 340 27,528 28,986
12,470 4,990 4,240 750 22,450 25,942
11,580 5,765 4,025 240 21,610 22,713
6,630 4,160 2,415 1,140 14,345 15,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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