AoeStats
← Don M´s

Black Forest

510792346Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 50m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Persians · Finland
829
+5
🇫🇮 Danes · Finland
813
+6
🇫🇮 Britons · Finland
801
+6
🇫🇮 Saxons · Finland
782
+7
🇹🇼 Portuguese · Taiwan
655
-8
555
-6
🇨🇴 Khmer · Colombia
543
-6
🇪🇸 Spanish · Spain
459
-4
Player eAPM Actions Feudal Castle Imperial Opening
28 1,403 11:16 23:15 28:05 ◆ FC into Fast Imp
16 785 13:02 25:31 41:41 ⛏ Fast Castle
16 803 12:01 19:21 29:52 ⛏ Fast Castle
15 744 11:29 19:57 34:07 ⛏ Fast Castle
13 630 11:54 18:20 35:15 ⛏ Fast Castle
9 452 15:31 19:53 38:57 ⛏ Fast Castle
8 399 20:04 30:06 45:01 ⛏ Fast Castle
6 302 12:39 22:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,575 14,100 15,460 3,550 66,685 79,082
21,585 18,639 9,655 3,935 53,814 81,771
14,005 16,711 11,720 3,470 45,906 62,684
18,660 13,905 9,725 1,750 44,040 63,128
21,820 8,690 7,420 2,255 40,185 50,264
15,750 9,695 4,940 5,120 35,505 41,607
14,830 9,435 6,190 2,360 32,815 37,132
3,925 2,525 300 10 6,760 8,868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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