AoeStats
← IDOLO MAXIMO

Nomad

509708341Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 56m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1100
+11
🇧🇪 Goths · Belgium
1028
+14
🇨🇳 Varangians · China
995
+15
🇨🇳 Spanish · China
896
+20
🇦🇷 Berbers · Argentina
1021
-17
🇦🇷 Inca · Argentina
1010
-16
🇦🇷 Vietnamese · Argentina
1009
-16
🇦🇷 Huns · Argentina
890
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 2,136 12:35 21:17 38:19 ⚔ Fish Boom FC into Archers
36 1,996 14:01 20:55 35:46 ⛏ Fish Boom FC
34 1,916 16:58 31:05 41:33 ⛏ Fish Boom FC
27 1,504 14:19 25:54 38:50 ⛏ Fish Boom into Fire Galleys
25 1,408 15:36 21:43 33:22 ⛏ Fish Boom FC
25 1,393 13:25 23:23 35:52 ⛏ Fish Boom FC
14 774 14:58 27:33 — ⚔ Archers into Skirms
12 667 14:50 26:45 31:57 ⚔ Fish Boom into Towers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,995 18,425 15,915 3,550 62,885 84,907
24,770 13,419 14,690 4,020 56,899 65,147
23,580 18,475 8,085 3,575 53,715 55,289
14,850 19,254 12,925 5,660 52,689 61,650
14,875 22,794 10,405 3,240 51,314 59,129
23,845 13,808 8,565 1,405 47,623 51,151
20,320 8,396 8,930 4,610 42,256 44,026
12,525 13,955 3,520 2,840 32,840 41,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.