AoeStats
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Lombardia

509808671Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 39m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1244
+13
🇨🇳 Britons · China
1230
+14
🇦🇷 Koreans · Argentina
1165
+16
🇳🇿 Persians · New Zealand
1153
+18
🇨🇱 Berbers · Chile
1189
-16
🇺🇸 Ethiopians · United States
1188
-15
🇺🇸 Saxons · United States
1171
-15
🇲🇽 Varangians · Mexico
1167
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,176 11:35 16:04 32:16 ⛏ Fast Castle
42 1,662 11:06 16:03 30:18 ⛏ Fast Castle
35 1,386 10:30 14:24 31:33 ⛏ Fast Castle
31 1,217 11:06 14:40 37:44 ⛏ Fast Castle
29 1,133 11:00 15:47 35:22 ⛏ Fast Castle
26 1,010 10:47 15:44 — ⛏ Fast Castle
22 863 10:51 14:39 28:47 ⛏ Fast Castle
20 790 10:12 21:48 36:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,800 15,659 6,275 3,485 44,219 48,689
19,525 11,106 10,345 1,165 42,141 54,181
12,650 12,919 8,375 2,285 36,229 41,479
16,640 13,051 5,245 100 35,036 37,521
11,500 12,436 9,350 1,500 34,786 36,870
11,230 9,865 3,760 1,580 26,435 31,248
11,820 7,560 2,990 1,830 24,200 26,923
8,150 9,068 4,865 1,670 23,753 28,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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