AoeStats
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Fortress

509793946Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 58m 5s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,750 7:05 11:21 25:35 ⛏ Fast Castle
33 1,931 7:27 13:01 30:55 ⛏ Fast Castle
31 1,801 8:20 12:53 27:40 ⛏ Fast Castle
29 1,705 7:11 13:20 27:21 ⛏ Fast Castle
29 1,689 8:38 13:05 27:11 ⛏ Fast Castle
22 1,306 7:37 11:21 28:08 ⛏ Fast Castle
20 1,133 7:16 11:15 26:49 ⛏ Fast Castle
17 973 7:16 13:21 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,545 28,330 25,060 1,890 106,825 119,597
58,915 24,515 16,490 3,280 103,200 112,975
44,050 32,075 17,610 1,670 95,405 103,394
33,640 34,475 21,455 3,035 92,605 102,352
39,240 25,510 23,555 1,885 90,190 110,524
37,680 22,165 26,140 3,620 89,605 94,391
28,795 37,245 19,115 2,510 87,665 92,001
39,000 22,815 21,620 1,160 84,595 96,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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