AoeStats
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MegaRandom

509715327Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 61m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1181
+16
🇨🇱 Armenians · Chile
1177
+16
🇳🇴 Burgundians · Norway
1157
+34
🇨🇭 Persians · Switzerland
1149
+18
🇷🇴 Mongols · Romania
1233
-19
🇷🇴 Saxons · Romania
1213
-18
🇷🇴 Varangians · Romania
1176
-16
🇷🇴 Wei · Romania
1115
-14
Player eAPM Actions Feudal Castle Imperial Opening
69 4,303 10:43 17:20 36:22 ⛏ Fish Boom FC
59 3,659 11:56 17:54 45:18 ⛏ Fast Castle
44 2,748 12:06 18:09 43:38 ⛏ Fast Castle
40 2,503 10:22 15:15 44:22 ⛏ Fast Castle
32 1,970 13:09 18:09 41:55 ⛏ Fish Boom FC
30 1,871 15:43 24:27 39:56 ⛏ Fish Boom FC
26 1,610 11:11 17:09 44:37 ⛏ Fast Castle
20 1,223 10:51 20:50 47:14 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
48,270 18,355 27,580 2,250 96,455 102,959
27,695 33,013 21,265 3,000 84,973 87,175
23,095 23,520 26,655 5,700 78,970 80,776
26,200 26,275 18,060 5,325 75,860 89,284
29,460 20,055 21,705 2,900 74,120 78,839
26,895 13,760 21,170 950 62,775 76,911
17,775 19,404 14,830 2,350 54,359 56,372
20,650 7,915 14,750 2,675 45,990 48,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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