AoeStats
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MegaRandom

509268643Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 32m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1238
+15
🇲🇽 Khmer · Mexico
1235
+15
🇺🇸 Varangians · United States
1213
+15
🇲🇽 Maya · Mexico
1206
+16
🇨🇦 Saxons · Canada
1254
-18
🇦🇺 Sicilians · Australia
1206
-15
🇨🇱 Armenians · Chile
1188
-14
🇯🇵 Turks · Japan
1182
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,336 9:53 22:49 31:12 ⚔ Archer Rush
42 1,339 9:54 — — ⚔ M@A into Skirms
30 961 10:37 22:37 30:42 ⚔ Scouts into Fast Imp
23 738 9:54 20:48 — ⚔ Scout Rush
22 710 10:40 25:20 31:23 ⚔ Archers into Fast Imp
18 575 11:57 17:45 — ⛏ Fast Castle
11 356 12:04 19:05 — ⛏ Fast Castle
9 304 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,350 8,441 3,175 200 22,166 23,080
5,175 4,301 2,805 775 13,056 14,168
6,930 3,625 1,825 60 12,440 16,872
5,055 3,192 1,425 650 10,322 12,804
3,340 2,057 550 5 5,952 6,749
3,080 2,285 320 0 5,685 6,412
2,925 2,068 250 0 5,243 8,000
1,550 619 50 175 2,394 4,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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