AoeStats
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Oasis

509265534Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 18m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1233
+15
🇨🇴 Teutons · Colombia
1217
+16
🇨🇴 Maya · Colombia
1217
+16
🇦🇺 Persians · Australia
1201
+16
🇺🇸 Mongols · United States
1243
-18
🇨🇳 Turks · China
1218
-16
🇨🇱 Poles · Chile
1203
-15
🇹🇷 Varangians · Türkiye
1168
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 973 9:15 — —
42 750 10:51 — — ⚔ Scout Rush
39 702 10:04 — — ⚔ Archer Rush
37 674 10:09 — — ⚔ Scout Rush
32 570 10:52 16:22 — ⛏ Fast Castle
31 564 10:54 15:06 — ⛏ Fast Castle
29 521 10:24 — — ⚔ Archer Rush
28 502 8:41 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,650 2,763 1,260 0 6,673 7,109
4,135 2,290 150 0 6,575 7,208
3,175 1,995 200 650 6,020 6,315
2,945 2,980 0 0 5,925 6,765
3,235 2,235 150 0 5,620 6,224
3,250 1,038 250 180 4,718 6,125
1,900 2,221 320 5 4,446 5,474
2,025 750 50 290 3,115 3,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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