AoeStats
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Nomad

508508415Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 35m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Varangians · Switzerland
1190
+11
🇨🇱 Japanese · Chile
1140
+13
🇨🇱 Dravidians · Chile
1124
+14
🇨🇱 Persians · Chile
1098
+15
🇹🇷 Cumans · Türkiye
1086
-14
🇹🇷 Cumans · Türkiye
1078
-13
🇲🇽 Varangians · Mexico
1076
-13
🇷🇺 Saxons · Russia
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,002 12:53 18:13 — ⛏ Fish Boom FC
30 1,082 14:26 18:50 — ⛏ Fish Boom FC
26 932 15:23 21:29 — ⛏ Fast Castle
22 803 16:58 22:18 — ⛏ Fish Boom FC
21 750 14:12 18:19 — ⛏ Fish Boom FC
20 719 15:03 21:48 — ⛏ Fish Boom FC
14 492 13:42 18:11 31:51 ⛏ Fish Boom FC
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,495 12,585 6,505 2,250 34,835 37,328
14,840 8,152 5,115 2,900 31,007 33,002
10,000 12,640 3,815 1,725 28,180 28,856
7,225 11,292 490 2,260 21,267 22,697
7,935 7,711 2,435 2,350 20,431 24,740
7,190 8,469 1,955 2,195 19,809 21,483
7,425 5,450 650 385 13,910 16,054
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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