AoeStats
← NuMa | JuanMan

Black Forest

510364721Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 48m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saxons · Colombia
1408
+19
🇨🇴 Japanese · Colombia
1374
+20
🇹🇷 Danes · Türkiye
1526
-21
🇲🇽 Saxons · Mexico
1427
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 2,279 9:04 22:07 29:33 ⚔ M@A FC
39 1,888 9:35 21:43 35:24 ⚔ M@A into Fish Boom FC
33 1,620 9:35 17:10 34:58 ⛏ Fast Castle
29 1,435 11:18 16:07 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,895 18,373 10,475 2,755 58,498 73,028
19,620 10,845 9,585 4,300 44,350 50,090
18,100 13,032 7,915 3,500 42,547 46,462
14,555 9,701 4,550 1,760 30,566 34,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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