AoeStats
← NuMa | JuanMan

Oasis

508887483Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 59m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1334
+12
1329
+12
🇨🇴 Danes · Colombia
1249
-12
🇨🇴 Varangians · Colombia
1249
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 2,933 9:50 24:01 41:43 ⚔ Archer Rush
47 2,777 9:07 24:13 34:32 ⚔ M@A into Skirms
39 2,332 9:30 23:06 40:15 ⚔ M@A into Skirms
37 2,173 11:09 24:38 34:14 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,590 15,791 17,670 4,570 65,621 69,080
25,575 20,875 12,320 2,575 61,345 69,188
21,910 21,821 11,300 3,155 58,186 63,682
13,750 21,097 14,905 2,515 52,267 63,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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