AoeStats
← NuMa | JuanMan

Nomad

508879681Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 54m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1283
+15
🇨🇳 Koreans · China
1282
+15
🇨🇴 Danes · Colombia
1264
-15
🇨🇴 Varangians · Colombia
1264
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,231 15:18 24:33 53:26 ⛏ Fish Boom FC
41 2,214 17:32 27:20 46:50 ⛏ Fish Boom FC
34 1,843 13:41 20:54 43:39 ⛏ Fish Boom FC
32 1,751 14:16 17:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,485 26,322 9,730 4,020 51,557 53,274
18,295 15,313 4,700 2,240 40,548 44,558
9,125 13,790 7,930 1,455 32,300 36,027
12,095 12,420 5,270 1,640 31,425 31,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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