AoeStats
← vincent.barre29

Black Forest

509331812Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 68m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
945
+13
🇦🇺 Goths · Australia
944
+14
🇮🇳 Hindustanis · India
930
+14
860
+17
🇬🇧 Danes · United Kingdom
963
-17
🇫🇷 Chinese · France
912
-16
🇪🇸 Hindustanis · Spain
865
-14
🇫🇷 Persians · France
810
-11
Player eAPM Actions Feudal Castle Imperial Opening
80 5,514 13:31 20:22 36:04 ⛏ Fast Castle
53 3,639 11:04 23:14 38:14 ⛏ Fish Boom FC
33 2,287 10:39 15:45 34:51 ⛏ Fast Castle
26 1,782 14:24 27:27 44:03 ⛏ Fish Boom FC
24 1,660 12:01 18:34 34:39 ⛏ Fast Castle
14 968 10:38 21:07 37:33 ⛏ Fish Boom
13 892 10:56 20:29 31:55 ⛏ Fish Boom FC
10 674 13:26 20:36 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,265 77,080 17,000 2,150 152,495 157,508
39,660 44,974 36,885 5,555 127,074 146,678
51,090 33,519 34,605 2,510 121,724 138,419
59,725 25,990 26,315 2,395 114,425 120,074
35,890 44,888 23,665 3,480 107,923 111,592
41,900 36,175 13,550 2,275 93,900 114,620
39,570 23,355 26,555 2,450 91,930 117,928
17,685 21,767 11,760 1,795 53,007 60,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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