AoeStats
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Arena

509694683Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 41m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1039
+14
🇮🇳 Wei · India
942
+18
🇨🇳 Turks · China
941
+18
🇧🇷 Khmer · Brazil
834
+22
🇲🇽 Malay · Mexico
1108
-24
🇲🇽 Spanish · Mexico
963
-17
🇺🇸 Saxons · United States
951
-17
🇲🇽 Danes · Mexico
893
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,176 11:11 15:38 32:57 ⛏ Fast Castle
40 1,655 11:08 15:21 29:35 ⛏ Fast Castle
31 1,278 10:25 15:34 40:10 ⛏ Fast Castle
28 1,176 12:06 19:43 32:46 ⛏ Fast Castle
27 1,126 12:05 17:00 — ⛏ Fast Castle
21 897 11:32 15:14 35:12 ⛏ Fast Castle
19 809 12:18 19:30 30:29 ⛏ Fast Castle
16 652 13:02 16:27 38:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,030 15,360 10,580 1,050 51,020 60,574
20,825 17,580 7,530 4,850 50,785 56,626
18,410 16,490 8,885 1,935 45,720 51,520
15,370 14,090 7,830 3,270 40,560 42,571
14,620 9,555 6,245 2,800 33,220 47,174
14,700 10,795 4,410 380 30,285 33,602
11,345 8,685 3,495 2,960 26,485 29,927
13,735 7,750 1,855 2,150 25,490 32,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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