AoeStats
← AiM | Fubuki Sinri

African Clearing

510689756Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 180m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1566
+17
🇨🇳 Danes · China
1523
+19
🇨🇴 Varangians · Colombia
1493
+20
🇨🇳 Huns · China
1452
+22
🇨🇱 Mongols · Chile
1687
-24
🇦🇷 Tupi · Argentina
1558
-18
🇦🇷 Cumans · Argentina
1558
-18
🇲🇽 Vietnamese · Mexico
1540
-18
Player eAPM Actions Feudal Castle Imperial Opening
73 13,204 12:37 25:58 40:22 ⚔ Archer Rush
63 11,434 11:12 21:31 39:48 ⚔ Scout Rush
50 9,015 13:31 17:49 43:52 ⛏ Fast Castle
50 9,006 14:19 18:09 46:38 ⛏ Fast Castle
46 8,304 11:44 27:41 41:08 ⚔ Skirms into Towers
46 8,242 14:51 18:28 55:52 ⛏ Fast Castle
44 7,983 14:02 18:11 39:22 ⛏ Fast Castle
41 7,433 11:58 24:06 50:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
537,605 54,697 9,950 2,205 604,457 608,980
294,345 106,382 115,790 5,125 521,642 526,455
213,380 43,757 197,965 3,500 458,602 465,437
185,850 129,984 79,930 14,600 410,364 420,908
94,210 195,380 112,700 4,550 406,840 448,376
158,305 173,250 53,135 9,105 393,795 434,497
151,285 100,985 69,975 9,765 332,010 359,310
154,085 81,326 75,970 5,915 317,296 322,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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