AoeStats
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Arena

510747958Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 43m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1547
+12
🇨🇳 Slavs · China
1532
+12
🇹🇼 Saxons · Taiwan
1397
+18
1385
+18
🇺🇸 Poles · United States
1480
-17
🇬🇧 Hindustanis · United Kingdom
1453
-15
🇭🇰 Britons · Hong Kong SAR China
1417
-14
🇭🇰 Varangians · Hong Kong SAR China
1410
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,930 11:33 15:14 30:40 ⛏ Fast Castle
44 1,943 10:17 14:23 31:12 ⛏ Fast Castle
40 1,748 10:43 14:37 28:10 ⛏ Fast Castle
38 1,682 10:45 14:47 — ⛏ Fast Castle
34 1,480 10:38 14:27 33:39 ⛏ Fast Castle
31 1,356 10:19 14:35 31:48 ⛏ Fast Castle
28 1,222 10:24 14:00 35:46 ⛏ Fast Castle
23 1,021 9:34 25:39 30:44 ⚔ Towers FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,020 18,880 14,675 1,850 70,425 72,787
31,220 11,915 15,730 5,600 64,465 73,658
20,015 18,125 11,095 2,900 52,135 60,006
20,330 18,195 9,580 1,565 49,670 56,368
18,290 17,771 8,925 960 45,946 48,858
12,135 10,511 6,660 1,720 31,026 31,421
15,290 7,768 3,560 1,730 28,348 32,588
8,720 6,090 3,180 2,530 20,520 22,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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