AoeStats
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Black Forest

510339719Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 21m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1479
+15
🇷🇺 Persians · Russia
1461
+16
🇷🇺 Bengalis · Russia
1425
+17
🇭🇺 Gurjaras · Hungary
1406
+18
1543
-20
🇧🇷 Varangians · Brazil
1485
-18
🇹🇼 Danes · Taiwan
1399
-14
🇧🇬 Italians · Bulgaria
1383
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 888 13:20 19:03 — ⛏ Fish Boom FC
36 784 10:03 19:03 — ⚔ Towers FC
31 680 11:18 14:53 — ⛏ Fish Boom FC
30 645 10:26 14:24 — ⛏ Fish Boom FC
29 622 11:15 14:53 — ⛏ Fish Boom FC
25 550 11:13 15:11 — ⛏ Fast Castle
20 439 12:22 16:27 — ⛏ Fast Castle
20 432 12:48 20:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,950 7,950 200 300 14,400 15,081
4,925 6,535 450 200 12,110 12,350
6,700 4,561 250 200 11,711 12,090
4,025 4,975 1,750 0 10,750 11,487
5,175 4,730 350 265 10,520 11,625
3,825 5,536 350 270 9,981 10,812
3,775 2,229 570 1,005 7,579 8,373
3,725 1,741 300 525 6,291 7,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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