AoeStats
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Arena

510120634Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 25m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Saxons · Taiwan
1387
+12
1343
+14
🇲🇽 Mongols · Mexico
1329
+15
🇹🇼 Franks · Taiwan
1245
+18
1316
-15
🇮🇹 Huns · Italy
1297
-15
🇬🇷 Maya · Greece
1294
-15
🇩🇪 Varangians · Germany
1284
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,262 10:40 21:04 — ⛏ Fast Castle
36 929 10:12 14:28 — ⛏ Fast Castle
33 860 9:23 17:41 — ⛏ Fast Castle
32 827 10:02 13:41 — ⛏ Fast Castle
31 812 12:11 16:14 — ⛏ Fast Castle
30 784 10:34 15:34 — ⛏ Fast Castle
22 579 9:07 21:57 — ⚔ Towers FC
22 578 10:06 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,950 8,165 550 1,250 20,915 23,125
9,900 7,035 1,150 300 18,385 20,172
7,315 4,130 2,250 200 13,895 14,900
6,700 4,975 1,040 950 13,665 15,813
5,600 5,010 825 300 11,735 13,169
5,260 4,298 1,230 250 11,038 11,569
3,200 3,155 1,230 1,495 9,080 9,834
4,675 2,882 400 625 8,582 10,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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