AoeStats
← flagpies23

Baltic

510291005Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 37m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Malay · Kazakhstan
584
+20
🇦🇺 Chinese · Australia
548
+21
🇦🇺 Danes · Australia
687
-21
🇦🇺 Poles · Australia
662
-40
Compared against 2,080 analysed team-game players on Baltic.
AIDOS D
Feudal Age 13:19 vs 11:24
btm 12%
Castle Age 23:28 vs 20:03
btm 18%
Imperial Age — vs 35:36
btm 0%
eAPM 14 vs 26
btm 12%
First military 14:11 vs 14:33
top 47%
▼ Slow Feudal Age at 13:19 — slower than 88% of analysed players on Baltic
▼ Slow Castle Age at 23:28 — slower than 82% of analysed players on Baltic
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 7s across the first 23:28
Graphain D
Feudal Age 11:35 vs 11:24
btm 45%
Castle Age — vs 20:03
btm 0%
Imperial Age — vs 35:36
btm 0%
eAPM 7 vs 26
btm 3%
First military 10:29 vs 14:33
top 8%
▼ Low eAPM (7) — busier hands win idle time back
▲ Early military at 10:29 (Militia) — earlier than 92% of analysed players on Baltic
▼ Town centers idle 13:40 of the first 30:00 — keep villagers queued
cassadorr C
Feudal Age 13:14 vs 11:24
btm 13%
Castle Age 18:34 vs 20:03
top 34%
Imperial Age — vs 35:36
btm 0%
eAPM 27 vs 26
top 47%
First military 20:55 vs 14:33
btm 18%
▼ Slow Feudal Age at 13:14 — slower than 87% of analysed players on Baltic
▼ Loom never researched — one lost villager costs more
flagpies23 D
Feudal Age 15:23 vs 11:24
btm 2%
Castle Age 26:41 vs 20:03
btm 5%
Imperial Age — vs 35:36
btm 0%
eAPM 9 vs 26
btm 4%
First military 20:00 vs 14:33
btm 22%
▼ Slow Feudal Age at 15:23 — slower than 98% of analysed players on Baltic
▼ Slow Castle Age at 26:41 — slower than 95% of analysed players on Baltic
▼ Low eAPM (9) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 5:37 of the first 26:41 — keep villagers queued
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