AoeStats
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Baltic

510291005Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 37m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Malay · Kazakhstan
584
+20
🇦🇺 Chinese · Australia
548
+21
🇦🇺 Danes · Australia
687
-21
🇦🇺 Poles · Australia
662
-40
Player eAPM Actions Feudal Castle Imperial Opening
27 1,017 13:14 18:34 — ⛏ Fast Castle
14 545 13:19 23:28 — ⛏ Fish Boom FC
9 328 15:23 26:41 — ⛏ Fish Boom into Fire Galleys FC
7 281 11:35 — — ⚔ Drush into Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,060 15,435 5,970 2,595 43,060 47,484
7,430 6,303 985 2,050 16,768 20,305
6,220 7,498 2,215 800 16,733 24,740
3,200 3,165 460 140 6,965 12,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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