AoeStats
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African Clearing

511087460Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 43m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
1527
+11
🇨🇿 Lithuanians · Czechia
1492
+13
🇨🇿 Khitans · Czechia
1417
+16
🇨🇿 Saxons · Czechia
1324
+20
🇸🇪 Cumans · Sweden
1457
-17
🇺🇸 Chinese · United States
1424
-15
🇬🇧 Berbers · United Kingdom
1416
-15
🇮🇹 Vietnamese · Italy
1363
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,724 11:34 23:35 39:46 ⚔ Scout Rush
38 1,653 12:14 23:37 38:18 ⚔ Archer Rush
31 1,339 13:36 19:38 39:11 ⛏ Fast Castle
30 1,285 13:15 19:49 41:24 ⛏ Fast Castle
29 1,261 11:42 22:02 39:19 ⛏ Fast Castle
28 1,208 12:41 16:47 — ⛏ Fast Castle
23 1,006 11:28 21:17 34:55 ⚔ Archer Rush
18 796 12:47 16:56 31:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,120 8,508 7,770 1,050 37,448 40,118
14,735 13,983 5,895 1,925 36,538 38,130
18,415 10,391 4,800 2,595 36,201 39,753
15,895 9,388 3,560 1,900 30,743 39,414
12,200 8,930 5,015 1,250 27,395 29,019
10,470 10,880 3,795 2,075 27,220 28,325
8,930 5,698 4,100 1,500 20,228 20,983
7,250 7,119 2,160 1,250 17,779 18,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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