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Arabia

509368561Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 25m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
999
+19
🇺🇸 Saxons · United States
1078
-19
🇺🇸 Jurchens · United States
1041
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 1,514 9:38 20:48 — ⚔ Archer Rush
39 1,002 10:44 14:47 — ⛏ Fast Castle
28 725 10:13 14:57 — ⛏ Fast Castle
25 647 8:49 22:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,410 4,582 2,210 425 13,627 13,861
4,975 5,515 1,600 1,525 13,615 14,665
7,500 5,237 450 300 13,487 14,933
6,725 3,476 1,140 0 11,341 11,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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